Processing math: 88%

Friday, September 28, 2018

Chapter 4.10 - Projectile Motion

In the previous section we saw 2-dimensional motion under constant acceleration. In this section, we will see Projectile motion.
1. Consider fig.4.29(a) below:
 
The path followed by a projectile is a parabola
Fig.4.29
• A stone is thrown into the air. 
• It is not thrown straight up. But at an angle (less than 90o) with the horizontal. 
2. The stop watch is turned on at the instant when the stone is thrown. 
• The position of the stone at that instant is taken as the origin ‘O’. 
• A horizontal line through O is taken as the x axis.
• A vertical line through O is taken as y axis.
• The velocity of the stone at O is called initial velocity of the projectile. It is denoted as v0   
3. Once the stone is thrown, it is on it’s own. That is., once it is thrown, no propelling force acts on it.
(In a rocket, it’s engine produces exhaust gas which propels it forward. Such a motion is not considered as projectile motion)
4. We see that the stone is thrown at an angle.
• So the initial velocity will have a vertical component v0y and a horizontal component v0x
5. The vertical component is responsible for taking the stone ‘vertically away’ from O
• But this vertical component will be affected by the acceleration due to gravity ‘g’
    ♦ This is the acceleration vector. We can denote it as (g)ˆj
• As a result, magnitude of the vertical velocity component will go on decreasing.   
6. The horizontal component is responsible for taking the stone ‘horizontally away’ from the origin
• This component is not affected by ‘g’
• So the horizontal component of will remain constant during the entire journey.
■ Note that, the air resistance can cause opposition to the projectile motion. But for our present discussion, air resistance is considered to be negligible. So we will not take it into account here.
7. At O, let θ0 be the angle made by v0 with the horizontal. Then at O:
• The horizontal component of v0 is given by: v0x = (|v0|cosθ0)ˆi 
• The vertical component of v0 is given by: v0y = (|v0|sinθ0)ˆj
8. The stone was thrown when the stop watch showed '0' s. What happens to these components when the stop watch shows a reading of 't' seconds?
Ans: The horizontal component will remain the same because, there is no acceleration in the horizontal direction
■ The vertical component will have a smaller value because there is negative acceleration (due to gravity) in the vertical direction
• We can find it's exact value at time = 't' s
• For that, we use the familiar equation:  v = v0 + at
• Thus we can write: vy=v0y+ayt
vy=(|v0|sinθ0)ˆj(g)ˆjt    
vy=(|v0|sinθ0gt)ˆj
• So we can write:
At any time 't', after the beginning of the journey, the magnitude of the vertical component of velocity is given by Eq.4.12: |vy|=(|v0|sinθ0gt)
9. At time = 't' seconds:
• The magnitude of the horizontal component remains the same
• The vertical component has a lower magnitude as given by Eq.4.12 above.
■ As a result, the resultant velocity v (which is the resultant of the horizontal and vertical components) will have a smaller magnitude than v0This is shown in fig.4.29(b). We see the following:
• At time = 't' seconds:
    ♦ The stone has reached P
    ♦ v has a smaller length than v0
    ♦ θ is different from θ0
10. We saw how the 'velocity of the stone' varies during it's travel. Next we will see how 'it's distance from O' varies
■ First we will see the horizontal travel
(i) We have seen that the horizontal velocity remains the same.
• So we can use the familiar 'equation for uniform motion': s = vt
(ii) Thus we get:
Horizontal displacement in time 't' s = Δrx=(|v0|cosθ0)ˆi×t
Δrx=[(|v0|cosθ0)t]ˆi  
(iii) That means, the magnitude of Δrx = |Δrx|=(|v0|cosθ0)t
(iv) This magnitude is the distance OP'. But the distance OP' is the x coordinate of P
• So we can write: At any time 't', after the beginning of the journey, the object will be at a parallel distance of '(|v0|cosθ0)t' from the y axis
• In other words, at any time 't', after the beginning of the journey, the x coordinate of the object is given by Eq.4.13: x = (|v0|cosθ0)t 
■ Now we will see the vertical travel
(i) The vertical travel is affected by an acceleration 'g'. So we will use the familiar equation: s=v0t+12at2
• Thus we can write: 
Vertical displacement in time 't' s = |v0y|t12gt2
(iv) This magnitude is the distance P'P. But the distance PP' is the y coordinate of P
• So we can write: At any time 't', after the beginning of the journey, the object will be at a parallel distance of '|v0y|t12gt2' from the x axis
• In other words, at any time 't', after the beginning of the journey, the y coordinate of the object is given by Eq.4.14: y = |v0y|t12gt2
11. So we are now able to specify the position of a projectile at any time 't'.
• We are able to do it by using x and y coordinates.
■ If we can eliminate 't' from Eqs.4.13 and 4.14, we will get a direct relation between x and y.
Let us try:
(i) From Eq.4.13, we get: t=x|v0|cosθ0
• We can use this instead of 't' in Eq.4.14. 
• We get Eq.4.15y=[tanθ0]x[g2(|v0|cosθ0)2]x2
(ii) Consider the quantity inside the first pair of square brackets
• θ0 is the initial angle with which the stone is thrown at the beginning
• Once the stone is thrown at a particular initial angle, it will not be altered
• That is., θ0 is a constant. 
• So tanθ0 is a constant. We will denote it as 'a'   
(iii) Consider the quantities inside the second pair of square brackets
    ♦ 'g' and '2' are constants
    ♦ θ0 is a constant as we saw above
• Now  |v0| remains
    ♦ Once the stone is thrown at a particular initial velocity, it will not be altered
    ♦ That is., |v0| is a constant
• So every thing inside the second pair are constants
• So the final result inside that second pair is a constant. We will denote it as 'b'
(iv) Eq.4.15 becomes: y=ax+bx2
Where a=[tanθ0]andb=[g2(|v0|cosθ0)2]
(v) But y=ax+bx2 is the equation of a parabola. So we can write:
■ The path of a projectile is a parabola
• This is shown in fig.c
12. Time required to reach the maximum height:
• Consider the path of the projectile shown in fig.c
• We see a peak point M. After M, we see no further upward motion
• That means, at this peak point M, the magnitude of the vertical component is zero
(i) Let tm be the time required to reach M
(ii) Consider the vertical component of the velocity. We can use Eq.4.12: |vy|=(|v0|sinθ0gtm)
(iii) Substituting the known values, we get: 0=(|v0|sinθ0gtm)   
■ From this we get Eq.4.16: tm=|v0|sinθ0g
13. Maximum height reached by the stone (hm):
(i) For this, we need the height of M from the x axis
(ii) Let us use Eq.4.14: y = |v0y|t12gt2
• In this equation, if we put t = tm, we will get the vertical distance traveled during 'tm'
(iii) But the 'vertical distance traveled during tm' is the height of M. So we get:
y=hm=(|v0|sinθ0)(|v0|sinθ0g)g2(|v0|sinθ0g)2
• From this, we get Eq.4.17: hm=(|v0|sinθ0)22g
14. Time required for the whole flight (Tf):
(i) After M, the stone continues the flight for some more time. In the end, it falls back to the ground.
• Let us consider the vertical motion after M. We want the time 't' required for this motion.
• The vertical distance traveled in this motion is hm.
(ii) We can use the familiar equation: s=v0t+12at2 
• In this motion, the initial velocity is zero. It is like the stone just dropped from a height of hm
• So we can put v0 = 0
• We get: hm=0×t+12gt2
(|v0|sinθ0)22g=12gt2
(|v0|sinθ0)2g2=t2
t=|v0|sinθ0g
• So total time of flight = Tf = (tm+t) = |v0|sinθ0g+|v0|sinθ0g 
• So we get Eq.4.18Tf=2|v0|sinθ0g
■ Note:
• From Eq.4.16, we have: Time required for the upward travel from O to M = |v0|sinθ0g   
• In the above step (13), we have: Time required for the downward travel from M to the ground = |v0|sinθ0g   
• So the times for upward travel and downward travel are the same
15. Horizontal range of a projectile (|R|):
(i) For this we consider the horizontal motion
• The horizontal component of the velocity (which is a constant value) will be effective for the entire time (Tf) of the flight 
(ii) So the horizontal distance = Horizontal component of velocity × time
v0x × Tf = (|v0|cosθ0)ˆi × 2|v0|sinθ0g =(|v0|22sinθ0cosθ0)ˆig
• But from math classes, we have: 2sinθ0cosθ0 = sin2θ0
(iii) So we can write: R=(|v0|2sin2θ0)ˆig
(iv) Magnitude of R is the actual distance
Thus we get Eq.4.19: Range of the projectile = |R|=(|v0|2sin2θ0)g
16. Maximum possible range for a given velocity:
• Suppose that a machine can throw an object only at a certain 'fixed speed' |v0|
    ♦ But the angle of projection can be changed to any value.
[That is., magnitude of v0 is fixed. But the direction can change]
■ Then what angle would we choose to obtain 'maximum range'?
Solution:
1. We have:
Range of the projectile = |R|=(|v0|2sin2θ0)g
2. In our present case, |v0| is a constant
• So the only variable is sin 2θ0.
3. That means, for maximum range, sin 2θ0 must be maximum
• The maximum value possible for sin 2θ0 is '1'. 
4. This '1' is obtained when '2θ0' is 90o.
• So θ0 must be 45o.
■ We can write:
The maximum range is obtained when the angle of projection θ0 is 45o.

In the next section, we will apply the above equations to an actual projectile.

PREVIOUS        CONTENTS          NEXT

Copyright©2018 Higher Secondary Physics. blogspot.in - All Rights Reserved






Thursday, September 27, 2018

Chapter 4.9 - Motion under Constant Acceleration

In the previous section we saw the components of instantaneous acceleration. Also, in the section before that, we saw the components of instantaneous velocity. In this section, we will see how we can put all of them to a practical application.

Motion under constant acceleration

1. In fig.4.27(a) below, a body is moving in the xy plane.
Fig.4.27
• It is moving along the path shown by green colour.
• It is moving under a constant acceleration a
2. The experiment began at the instant when stop watch was turned on. 
• At that instant t = 0
• At that instant, the object is at P0.
• At that instant, the velocity of the object is v0.
3. After 't' seconds, the object is at P.
• At that instant, the reading in the stop watch is 't' s
• At that instant, the velocity of the object is v
■ We want to know how v0 became v  
4. In fig.b, the velocity vectors are resolved into their rectangular components.
• We will consider the x components together and treat them separately
• We will consider the y components together and treat them separately
Consider the x components:
• The x component v0x has become vx
How did that happen?
Ans: The x component of a, which is ax, acted on the object for a duration of 't' seconds.
• As a result, v0x became vx
• We can use the familiar equation: v = v0 + at
• Thus we can write: |vx|=|v0x|+|ax|t
• So we get the magnitude of vx
• It's direction is ofcourse, parallel to the x axis
• Thus we get the complete vx
Consider the y components:
• The y component v0y has become vy
How did that happen?
Ans: The y component of a, which is ay, acted on the object for a duration of 't' seconds.
• As a result, v0y became vy
• We can use the same familiar equation again: v = v0 + at
• Thus we can write: |vy|=|v0y|+|ay|t
• So we get the magnitude of vy
• It's direction is ofcourse, parallel to the y axis
• Thus we get the complete vy
5. So we independently derived vx and vy
• Now we find the resultant of vx and vy
• The resultant thus obtained is v

In a similar way, the 'distance travelled' from P0 to P can also be analysed
1. In fig.4.28(a) below, the position vectors of the points P0 and P are shown
Fig.4.28
• Position vector of P0 is r0
• Position vector of P is r
2. We can easily draw the displacement vector Δr (Details here)
• It is shown in fig.b
3. The rectangular components of this Δr are shown in fig.c
The following two points are obvious:
(i) The horizontal distance travelled by the object during the 't' seconds is equal to the magnitude of Δrx
• That is., P0P' = |Δrx|
(ii) The vertical distance travelled by the object during the 't' seconds is equal to the magnitude of Δry
• That is., P'P = |Δry|
4. So our next aim is to find P0P' and P'P
First we will see P0P':
(i) Consider the horizontal component of the velocity
• At P0, the object is having a velocity of v0x
• So, for the travel from to P', the initial velocity is equal to v0x
(ii) The object travelling with this initial velocity is acted upon by a constant acceleration of ax
• Also this travel took 't' seconds
(iii) We can use the familiar equation: s=v0t+12at2
• Thus we can write: Distance P0P' = |v0x|t+12|ax|t2
(iv) So we get the magnitude of Δrx
• It's direction is ofcourse, parallel to the x axis
• Thus we get the complete Δrx
Now we will see P'P:
(i) Consider the vertical component of the velocity
• At P', the object is having a velocity of v0y
• So, for the vertical travel from P, the initial velocity is equal to $\mathbf\small{\vec v_{0y}}
(ii) The object travelling with this initial velocity is acted upon by a constant acceleration of ay
• Also this travel took 't' seconds
(iii) We can use the familiar equation again: s=v0t+12at2
• Thus we can write: Distance P'P = |v0y|t+12|ay|t2
(iv) So we get the magnitude of Δry
• It's direction is ofcourse, parallel to the y axis
• Thus we get the complete Δry
5. Thus we get the two component vectors.
• Their resultant will give the required displacement vector Δr
So we can write a summary:
• The 2-dimensional motion problems (with constant acceleration) can be effectively solved by considering two independent motions:
    ♦ One parallel to the x axis
    ♦ The other parallel to the y axis

Solved example 4.5
A particle starts from origin at t = 0 with a velocity 5ˆims1 and moves in x-y plane under action of a force which produces a constant acceleration of (3ˆi+2ˆj)ms2. (a) What is the y-coordinate of the particle at the instant its x-coordinate is 84 m ? (b) What is the speed of the particle at this time ?
Solution:
We will consider the motions in x and y directions separately:
■ Motion in x direction:
• Initial x coordinate = 0
• Initial velocity |v0x| = 5 ms-1
• Constant acceleration |ax| = 3 ms-2
■ Motion in y direction:
• Initial y coordinate = 0
• Initial velocity |v0y| = 0 ms-1
• Constant acceleration |ay| = 2 ms-2.
Now we can write the steps:
Part (a):
1. The particle traveled 84 m horizontally. Let 't' be the time required for this travel.  
• We can use the familiar equation: s=v0t+12at2
• Thus we can write: 84 m = |v0x|t+12|ax|t2
• Substituting the values, we get: 84 = 5t + 1.5t2
• Solving this quadratic equation, we get, t = 6 s
• So the particle traveled for 6 s horizontally to reach a point whose x coordinate is 84 m
2. During those 6 s, there was vertical motion also
• We can use the same familiar equation: s=v0t+12at2
• Thus we can write: |Δry| |v0y|t+12|ay|t2
• Substituting the values, we get: |Δry| = 0 + 0.5×2×6= 36 m
■ Thus the required y coordinate is 36 m
Part (b):
1. Consider the motion in x direction:
• We can use the familiar equation: v = v0 + at
• Thus we can write: |vx|=|v0x|+|ax|t 
• Substituting the values, we get: |vx| = 5 + 3 × 6 = 23 ms-1 
2. Consider the motion in y direction:
• We can use the same familiar equation: v = v0 + at
• Thus we can write: |vy|=|v0y|+|ay|t 
• Substituting the values, we get: |vy| = 0 + 2 × 6 = 12 ms-1. 
3. The required speed is the magnitude of the resultant of the two velocities. It is given by the equation:
|v|=|vx|2+|vy|2
• Substituting the values, we get: speed = [232+122] = 26 ms-1

Based on the above discussion, we can now learn about Projectile motion. We will see it in the next section.

PREVIOUS        CONTENTS          NEXT

Copyright©2018 Higher Secondary Physics. blogspot.in - All Rights Reserved





Wednesday, September 26, 2018

Chapter 4.8 - Acceleration vector from Velocity vectors

In the previous section we saw how we can obtain velocity vectors from displacement vectors. In this section, we will see how to obtain acceleration vectors from those velocity vectors.

1.Consider fig.4.24(a) below:
Fig.4.24
■ The object is moving along the path shown in green color
• When the stop watch showed t1 s, it is at P1
    ♦ So v1 is the velocity vector when t = t1 s 
    ♦ This v1 is tangential to the path at P1
    ♦ That is.,  if we draw a tangent to the path at P1v1 will fall along that tangent 
• When the stop watch showed t2 s, it is at P2
    ♦ So v2 is the velocity vector when t = t2 s 
    ♦ This v2 is tangential to the path at P2.
2. So, in a duration of [Δt (t2-t1) s], the velocity changes from v1 to v2
• Since there is a change in velocity, there must be an acceleration. Our aim is to find this acceleration.
3. We know that, Average acceleration=change in velocitychange in time
• That is., ˉa=ΔvΔt
• So first, we have to find the change in velocity Δv
• It is given by: Δv = v2v1 
• That is., we have to find: [v2 + (- v1)]
4. We will find it graphically. Consider fig.4.24(b)
• v2v1 and -(v1) are shown 
• shift -(v1) so that, it's tail coincides with the head of v2. This is shown in fig.c
• Draw a new vector (shown in cyan colour in fig.c) from the tail of v2 to the head of -(v1)
• This new vector is the required Δv 
5. Consider fig.d:
• v1 and v2 are placed in such a way that, their tails coincide.
• Draw a new vector from the head of v1 to head of v2
• We see that, this new vector in fig.d, is same as the Δv that we obtained in fig.c  
■ We can write a summary in a Question and Answer form:
• How do we find the Δv analytically?
Ans: Find (v2v1) 
• How do we find the Δv graphically?
Ans: Shift the two vectors so that, their tails coincide 
    ♦ Draw a new vector such that:
    ♦ It's tail coincides with the head of v1  
    ♦ It's head coincides with the head of v2  
This new vector is the required Δv
■Once we obtain Δv, we can easily calculate ˉa by the equation: ˉa=ΔvΔt
■ Note that: 
• The direction of Δv is very different from the direction of v1  
• The direction of Δv is very different from the direction of v2 also
■ So the direction of ˉa will suffer the same condition:
• The direction of ˉa will be very different from the direction of v1  
• The direction of ˉa will be very different from the direction of v2 also
6. We know that ˉa is a vector. So it will have two rectangular components. Let us find them:
• To find the ˉa, we are dividing the Δv by Δt
• This Δv have it's own rectangular components. We can write:
Δv=(Δvx)ˆi+(Δvy)ˆj     
• So we get: ˉa=(Δvx)ˆi+(Δvy)ˆjΔt
■ This can be written as: ˉa=(ΔvxΔt)ˆi+(ΔvyΔt)ˆj 
ΔvxΔt is the average acceleration in the x direction. 
    ♦ We can denote it as: |¯ax|
    ♦ It is the 'magnitude of the x component' of ˉa 
ΔvyΔt is the average acceleration in the y direction. 
    ♦ We can denote it as: |¯ay|
    ♦ It is the 'magnitude of the y component' of ˉa
Thus we get Eq.4.10:
ˉa=|¯ax|ˆi+|¯ay|ˆj

Now we will see instantaneous acceleration
1. Consider fig.4.25 below:
In two dimensional motion, the instantaneous acceleration may have a different direction from that of the velocity.
Fig.4.25

An object travels along the green coloured path
(i) The object is at P when the stop watch shows 't' s 
    ♦ At that instant, the velocity of the object is v
(ii) The object is at P1 when the stop watch shows 't1' s
    ♦ At that instant, the velocity of the object is v1
• The time duration for travel from P to P1 = Δt1=(t1t)
(iii) We can easily draw the 'change in velocity vector' Δvpp1
We have learned how to draw it. We just need to draw a vector between v and v1. The direction must be from v to v1.  It is shown below fig.a
(iv) When we divide this Δvpp1 by Δt1, we get the 'average acceleration vector' ˉapp1
• Direction of Δvpp1 is very different from both v and v1
• So, direction of ˉapp1 will also be very different from both v and v1.  
    ♦ In fact, it will be same as the direction of Δvpp1This is shown by the cyan arrow.
2. Now consider a point P2 which is closer to P. This is shown in fig.b
We will repeat the steps:
(i) The object is at P when the stop watch shows 't' s 
    ♦ At that instant, the velocity of the object is v
(ii) The object is at P2 when the stop watch shows 't2' s
    ♦ At that instant, the velocity of the object is v2
• The time duration for travel from P to P2 = Δt2=(t2t)
• Obviously, Δt2 will be less than Δt1. Because, compared to P1P2 is closer to P
(iii) We can easily draw the 'change in velocity vector' Δvpp2
We just need to draw a vector between v and v2The direction must be from v to v2. It is shown below fig.b
(iv) When we divide this Δvpp2 by Δt2, we get the 'average acceleration vector' ˉapp2
• Direction of Δvpp2 is very different from both v and v2
• So, direction of ˉapp2 will also be very different from both v and v2.  
    ♦ In fact, it will be same as the direction of Δvpp2This is shown by the cyan arrow in fig.b.
■ Direction of the cyan arrow in fig.b is different from that in fig.a. This is because, though P is the same, P1 and P2 are different
3. Now consider a point P3 which is closer to P. This is shown in fig.c
We will repeat the steps:
(i) The object is at P when the stop watch shows 't' s 
    ♦ At that instant, the velocity of the object is v
(ii) The object is at P3 when the stop watch shows 't3' s
    ♦ At that instant, the velocity of the object is v3
• The time duration for travel from P to P3 = Δt3=(t3t)
• Obviously, Δt3 will be less than Δt2. Because, compared to P2P3 is closer to P
(iii) We can easily draw the 'change in velocity vector' Δvpp3
We just need to draw a vector between v and v3The direction must be from v to v3. It is shown below fig.c
(iv) When we divide this Δvpp3 by Δt3, we get the 'average acceleration vector' ˉapp3
• Direction of Δvpp3 is very different from both v and v3
• So, direction of ˉapp2 will also be very different from both v and v3.  
    ♦ In fact, it will be same as the direction of Δvpp3This is shown by the cyan arrow.
■ Direction of the cyan arrow in fig.c is different from that in fig.a. This is because, though P is the same, P2 and P3 are different
4. In this way, we can choose points P4P5P6,  . . . , closer and closer to P
• In each case, the time duration Δt will be smaller than the previous case
• In each case, we will get an average acceleration vector, which has a direction different from that of the previous case.
5. So what will happen if we continue?
Ans: The Δt will become so small that, we can no longer call it a 'duration'
• Instead, we will have to call it an 'instant' 
• Note that, Δt is in the denominator. So we cannot give it a zero value. 
• However, it can take very small values which are close to zero
6. In each case, to find the 'average acceleration', we calculate the ratio ΔvΔt
• When Δt becomes very close to zero, we call it: 'the limiting value of the ratio'
• Mathematically, it is written as: lim
• But when \Delta t is very close to zero, it is an instant. 
• So what we calculate by the ratio, is instantaneous acceleration \mathbf{\vec a}
    ♦ This is shown in fig.d 
• It is not the average acceleration \mathbf{\vec{\bar{a}}}.
■ So we can write: \mathbf{\vec a =\lim_{t\to 0}\frac{\vec{\Delta v}}{\Delta t}}
7. In linear motion, the two quantities below will have the same direction:
(i)  \mathbf{\vec v} of the object
(ii) \mathbf{\vec a} of the object
■ In two dimensional motion, those two quantities may have different directions. 
• That is., there can be an angle between those two vectors
• This angle may have any value between 0o to 180o both inclusive 
    ♦ If it is 0o, then it means that \mathbf{\vec a} has the same direction as \mathbf{\vec v} 
    ♦ If it is 180o, then it means that \mathbf{\vec a} has the exact opposite direction as \mathbf{\vec v}
8. The \vec{\Delta v} in the numerator is a vector. We know it's rectangular components:
• x component is \small\mathbf{\left ( \Delta v_x \right )\hat{i}}
• y component is \small\mathbf{\left ( \Delta v_y \right )\hat{j}}
9. So the result in (6) becomes:
\mathbf{\vec{a} = lim_{t\to 0}\left [ \left ( \frac{\Delta v_x}{\Delta t} \right )\hat{i}+\left ( \frac{\Delta v_y}{\Delta t} \right )\hat{j} \right ]}
This can be written as:
\mathbf{\vec{a} = \hat{i} \left [lim_{t\to 0}\left ( \frac{\Delta v_x}{\Delta t} \right ) \right ]+\hat{j} \left [lim_{t\to 0}\left ( \frac{\Delta v_y}{\Delta t} \right ) \right ]}
10. There are two terms on the right side.
(i) Consider the first term:
• It is the limiting value of the 'velocity to time ratio' in the x direction. 
• So it is the instantaneous acceleration in the x direction. It is a vector quantity  
• We can denote it as \mathbf{|\vec{a_x}|\hat i}
(ii) Consider the second term:
• It is the limiting value of the 'velocity to time ratio' in the y direction. 
• So it is the instantaneous acceleration in the y direction. It is a vector quantity 
• We can denote it as \mathbf{|\vec{a_y}|\hat j}
■ Thus we get Eq.4.11:
\mathbf\small{\vec a=|\vec{a_x}|\hat{i}+|\vec{a_y}|\hat{j}}
■ So we can write:
• The instantaneous acceleration \mathbf{\vec a} can be resolved into two rectangular components: \mathbf{|\vec{a_x}|\hat i} and \mathbf{|\vec{a_y}|\hat j}
■ We can write the converse also:
• If we know the two rectangular components \mathbf{|\vec{a_x}|\hat i}, and \mathbf{|\vec{a_y}|\hat j} of an acceleration \mathbf{\vec a}, then (see.fig.4.26 below):


(i) Magnitude of \mathbf{\vec a} is given by Eq.4.11(a):
\mathbf{\left | \vec{a} \right |=\sqrt{{|\vec{a_x}|^2}+{|\vec{a_y}|^2}}}
(ii) Direction of \mathbf{\vec a} is given by Eq.4.11(b):
\mathbf{\tan\theta =\frac{|\vec{a_y}|}{|\vec{a_x}|}}
• Where:
    ♦ \mathbf{|\vec{a_x}|} is the magnitude of \mathbf{\vec{a_x}}
    ♦ \mathbf{|\vec{a_y}|} is the magnitude of \mathbf{\vec{a_y}}
    ♦ \mathbf{\theta} is the angle made by \mathbf{\vec a} with the horizontal    

So we have seen the acceleration of an object in 2-dimensional motion. In the next section, we will see a practical application of this acceleration.

PREVIOUS        CONTENTS          NEXT

Copyright©2018 Higher Secondary Physics. blogspot.in - All Rights Reserved